Echoes of Chaos
Role: Programmer

          Developed in Unity, this short interactive experience has the player go through 3 different environments, with a different challenge in each. My main role was programming the enemies in the 2nd and 3rd environments, the player controller, and various other interactions throughout the game.

          The enemies in the second environment are zombies that runs on a state machine and has a field of view that can detect the player. As for the 3rd environment, there is just 1 enemy, a tank. The tank also runs on a state machine with a field of view, while also using an a* algorithm to navigate throughout the level.

          The player controller was programmed in one script, and the main camera, with various values that can be changed in the inspector of Unity. Some of the player interactions are:

  • Picking up the key in environment 1 and opening the hatch.
  • Trying not to fall in the pits in the 2nd environment.
  • The ability to pick up and throw bombs at the take in the 3rd environment.
  • Using the flashlight or torch to make ghost disappear

 

 

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