Developed in Unity, this short interactive experience has the player go through 3 different environments, with a different challenge in each. My main role was programming the enemies in the 2nd and 3rd environments, the player controller, and various other interactions throughout the game.
The enemies in the second environment are zombies that runs on a state machine and has a field of view that can detect the player. As for the 3rd environment, there is just 1 enemy, a tank. The tank also runs on a state machine with a field of view, while also using an a* algorithm to navigate throughout the level.
The player controller was programmed in one script, and the main camera, with various values that can be changed in the inspector of Unity. Some of the player interactions are:
© Copyright. All rights reserved.
We need your consent to load the translations
We use a third-party service to translate the website content that may collect data about your activity. Please review the details in the privacy policy and accept the service to view the translations.